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- Psycho Playing Guide
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- 1. Introduction.
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- A shipment of jewels is missing. Your are a detective hired
- by the Metropolitan showcase of art to find this shipment. Along with
- the curator who was carrying them. Utilizing all your skills
- honed by years of crime Solving you trace thejewels and
- curator as far as the Bates Motel.Grabbing your coat and hat,
- you head over to the motel to learn what you can.
- Recover the jewels and rescue the curator.
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- Its 2:00am when you reach the motel only to find it quiet.
- turning your attention to the big old house on the nearby hill,
- your quest begins. Your objective: find the jewels, rescue the
- curator and get safely out of the house by sunrise.(6:00)am.
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- Fight attacking meanies, search for clues and useful items and
- solve the mystery. The challenge is yours!!!
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- 2. Action commands;
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- Action Keyboard
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- View a scene. V
- Search an Object S
- Read a clue or note R
- Review a list of found Clues C
- Take an item or clue T
- Leave a room or area L
- Use an item u
- Dig in something d
- Eat E
- Fire Gun F
- Open doors and things O
- Pull or push something P
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- Levels of Difficulty
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- There are three levels of difficulty to select from. NOVICE, ADVANCED,
- and MASTER DETECTIVE. Selecting a higher difficulty level results in
- meanies that are tougher to kill, fewer clues and less time to complete
- your objective.
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- Screen Layout:
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- While playing the game, the screen is divided into five areas;
-
- (1) Location Window: Displays a picture of what room or area you are
- currently in. It is theis window which shows you
- meanies coming at you or things worth searching for.
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- (2) COMMAND CONSOLE; List all available keyboard commands.
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- (3) MESSAGE CONSOLE; Place where clues and other pertinent messages are
- displayed.
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- (4) STATUS CONSOLE; Shows what time it is and what your health and score
- are.
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- (5) INVENTORY WINDOW; Displays the objects you are currently carrying and
- can use.
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